Resume
Valentinus RK
Game Producer · Product Owner · Game Designer
Profile
Experienced Game Producer with 16+ years in the game industry, specializing in live-service games, game design, and leading multidisciplinary teams. Skilled at steering projects from ideation through launch and post-launch operations, with strong communication, vision alignment, resource planning, and stakeholder management abilities.
Experience
Head Producer, Product Owner & System Designer · Confiction Labs
2022 — PresentLead and develop Riftstorm — a PC cooperative looter shooter RPG on Steam.
- Drove 95,098 wishlists, 110,590 downloads, and 92% Very Positive Steam reviews in a 2-week Alpha Playtest (Oct 2024).
- Doubled Day-7 retention to 33% — exceeding the 15% target — through progression and economy rebalancing; Day-3 retention up 101% vs prior playtest.
- Grew peak concurrent players to 1,270 (+181% vs prior playtest) across 130 countries.
- Featured on Valve's official Most-Played demos list at Steam Next Fest June 2025 (2,600+ demos competing).
- Led a 30–45-person cross-functional team, aligning Tech, Design, and Art Directors from pre-alpha through open beta.
- Designed the loot distribution, currency systems, and multi-layered progression framework (character leveling, skill trees, weapon upgrades, meta-loops) and balanced across playtests.
Head of Product Mobile Games Division, Producer and Designer · Agate International
2017 — 2022Ensured delivery of multiple mobile game titles and supervised the production process while maintaining the talent workforce.
- Oversaw delivery of multiple game titles including live updates and new features.
- Staffed teams, juggled manpower planning, and sourced outsource support where needed.
- Coordinated and liaised between internal teams and external partners for smooth workflow.
- Mentored junior producers and improved production processes.
Notable titles:
- Esports King (2017–2022) — Esports Manager Simulation. Co-Producer & Designer, live-ops lead, team of 10.
- Memories (2018–2022) — Visual novel platform.
- Metal Brave Arena (2017–2020) — PvP Mecha Brawler. Producer & Designer, team of 10.
- Juragan Kos (2019) — Casual simulation.
- Kota Kita (2018) — Casual city management, partnered with Ponta. Product Owner.
- Teka Teki Santai (2018) — Crossword puzzle.
- Dungeon Chef (2017) — Casual idle restaurant. Producer & Designer, team of 6.
- Love Spice (2017) — Light romance visual novel.
Producer and Designer · Agate International
2010 — 2016Producer of various game titles from web games and mobile games, working with clients including Square Enix, Manulife, HiLo, Pocari Sweat, Sariayu, and Les Copaque.
- Manulife Visual Novel (2015) — Serious game about life insurance. Producer & Designer, team of 4, wrote dialogue.
- Upin & Ipin: Demi Metromillenium (2015) — Endless runner partnered with Les Copaque. Producer & Designer, team of 5.
- Hilo Jungle Rescue (2013–2014) — Turn-based RPG outsourced by HiLo. Producer & Designer, team of 5.
- Sengoku IXA Localization — 4X multiplayer browser game, partnered with Square Enix. Localized Japanese → Indonesian, team of 6.
- Cerebrovit Academy (2013) — Sims-like browser game. Supervised.
- Football Saga 2 (2012–2014) — Football simulation browser game. Producer, team of 6, community-facing spokesperson. 1st Winner, Best Flash Game — Indonesian Game Award 2012.
- Pocari Sweat Futsal Championship (2012) — Futsal simulation, team of 5.
- Sariayu Farm Simulation (2011) — Farm sim, team of 3.
- Monster League (2011) — Football RPG on WAP, team of 3.
- Pocket Idol (2011) — Idol manager sim on WAP, team of 2.
- Various J2ME Nokia games — Producer, team of 3.
- Mimomachi (2010–2011) — Blackberry auto-battler. Game Programmer & Designer, developed features/systems and balanced in-game items.
Education
BINUS University · Bachelor of Computer Science · 2005–2009
Additional
- Fluent in English and Indonesian.
- Personal interests: human psychology, cooking, gardening.