Open to new producer opportunities

Valentinus RK

Game Producer · Product Owner · Game Designer

16+ years in the game industry. 20+ shipped titles across PC, mobile, and browser. Currently leading Riftstorm at Confiction Labs — a PC co-op looter shooter.

Recognition

About

I've spent 16+ years shipping games — from J2ME on Nokia to browser MMOs, mobile live-service hits, and now a Steam co-op looter shooter. Across those years I've held every role a producer can: Product Owner, System Designer, Head of Product, and Head Producer.

My strength is steering projects from ideation through launch and post-launch operations — aligning vision across Tech, Design, and Art Directors; planning resources and roadmaps; and designing the progression, economy, and live-ops systems that keep players coming back.

I've led teams ranging from two to forty-five developers, mentored junior producers, coordinated with external clients (Square Enix, Ponta, Manulife, HiLo, Les Copaque, Pocari Sweat), and shipped titles that have won awards from the Indonesian Game Award and SEA Games Award.

Let's talk

Hiring for a producer, product owner, or game designer role? I'd love to hear what you're building.